Luckily i made the pre-final boss encounter between the Flying Eldritch Thing(the Seraphim? I think) and the Demon Knights infight between each other, otherwise they might have breached the PC and beat me to death.
The old god was easy in comparison. Still, pretty good and cool and hard game. You receive my utterly unimportant approval.
This is one of the first comments/reviews I've ever left on any game. Found you through a Mohrta trailer on my YT front page yesterday and I decided to look at your other works out of curiosity.
I haven't played Doom since I was a kid although I thoroughly enjoy Quake, but they seem distinct/independent enough from each other in my head. The aesthetic of not only this game, but everything else you've worked on too, is amazing and the level design was so good! For someone more experienced, this game might be easier but for me it was a thorough drag through hell itself. Genuinely harder than the Soulsborne series to the point where it took me 8 hours on and off from start to finish and a few meltdowns.
I'm proud to say that I ran through it in one day and I think it's safe to say you've earned yourself a new dedicated fan! Fucking christ I am BEYOND EXCITED to go through the rest of your catalogue over the coming months!
A very entertaining Doom-clone with a neat cartoony-eldritch horror direction and some fun sound effects. Also surprisingly decently challenging in parts. Looking forward to playing the sequel and finishing up this first one, sometime.
hey i was working on making your gzdoom packs work together nicely and thought id give a response here.
it seems that lycanthorn, lycanthorn2, and vomitoreum are using the same ipk3 structure as shrine. shrine 2 uses a different structure but its all fundamentally the same. (config)
also it seems your gzdoom is 149mb which i suppose includes all the libraries, where as gzdoom official v4.5.0 is only 14mb possibly relying on the system libraries. (dynamic vs static linked libraries)
i can understand why you'd package them all for compatibility sake, but libjpeg.so and libzmusiclite.so arent required in those cases. (or atleast in my case)
so first of all we can remove the included gzdoom's "game_support.pk3" because it only points to regular doom game wads.
next you dont need gzdoom's soundfont because your games arent using midi (gzdoom.sf2)
some slight tweaking to your file names and repacking a new iwadinfo.txt into all of your ipk3 and we get some fancy compatibility in one single directory:
Oh wow, thank you for sharing this, this will be helpful on my own Doom engine game and I would love to help my friends I'm getting into standalone Doom mods launch all of them from one central hub!!
First of all, this is amazing work. Second of all, you just introduced me to the world of Doom mods and I had no idea how amazing they could be! Thank you scumhead!
Well it really depends on what you're looking for exactly. If you want to tell me your tastes though I could help point you in the right direction. I have a LOT of experience with everything oldschool DOOM.
Thanks skdursh, really appreciated. I've tried and enjoyed Brutal Doom and Brutal Wolfenstein, but I'm really interested in mods that present a whole new game, like this one of course, as well as Rise of the Wool Ball, The Adventures of Square, Aliens Trilogy etc. anything that is really different and stretches the Doom engine's capabilities.
Well you should absolutely check out Blade of Agony https://github.com/Realm667/WolfenDoom. It's one of the most extensive total conversions around and they are just about ready to release the 3rd episode for it. It already has dozens of hours of content and is incredibly well done. Besides that you can find Memoirs of Magic https://strawberryoctii.itch.io/memoirs-of-magic right here on Itch and I also highly recommend most things made by Batandy (Castlevania Simon's Destiny and Golden Souls series https://batandy.itch.io/), Ashes 2063 https://forum.zdoom.org/viewtopic.php?f=19&t=47573 and it's expansion Dead Man Walking https://forum.zdoom.org/viewtopic.php?f=19&t=62707 plus the upcoming sequel Ashes Afterglow (there is a demo which is really good, but it's only a few hours long right now and the full release is just around the corner). There are literally dozens upon dozens of solid TC's out there. I recommend you browse through the ZDoom forums total conversion subforum and see what you find https://forum.zdoom.org/viewforum.php?f=19. Beyond that there is one other total conversion I HIGHLY recommend, but it's a TC of Duke Nukem 3D called AMC TC. It has so much to it I can't even begin to explain it all here, but definitely check out the Moddb page for it when you have a chance. https://www.moddb.com/games/the-amc-tc/ It's a standalone game so all you should need to do is download, extract and start playing.
I began to play Shrine 2 days ago and I'm STOKED I just love your aesthetics and the drowning ambiant soundtrack is creepy as hell you give me the inspiration to do my own DOOM mod to be honest :)
Awesome DOOM mod! I love all the new unique weapons, new sprites, and the fact it takes full advantage of the Gzdoom engine's added features. I need to get around to playing Shrine 2!
Hey, just wanted to tell ya that i loved the game. First off the graphics were AMAZING, that artwork was really really good. Most games of this type use a dark look which makes games look very dull, but you managed to both give the game a dark look that while keeping it bright looking and "pretty". Seriously these graphics of yours are just stunning. i rate it 10 shotgun shell /10 monster thingies. Plus the Violet-ish colour of the weapons was an epic touch. Made it seem it had an alien-monsterish feel to it
Gosh, the 60 FPS doom-like gameplay is all that i needed. Gameplay is epic...just pefect. The Monster design is gorgeous. Especially those early monsters with the glowy eyes.
Level design is amazing. What i really liked was the fact that i never felt clostrophobhic in it. I felt i could move alot, especially in the early cave mission.
Weapons are awwwesomeee, although i could use a bit more of a bigger "shot" animation after firing a shell. sound design is grest too. Love the sound of em guns and the monsters.
This game is seriously Whoa. Like Whoa, who's that hot Gal walking down the streat level "Whoa", only this hot gal comes with a handbag filled witha all the mosters from hell that i need to send back. I really really hope you keep devoloping this,you know make more levels and stuff. I heard you're also plannibg a sequel(PLEASE DONT CHANGE THE ARTSTYLE), So all the best for that !
Kudos to you stranger, you just made everything i would ever want from a doom style shooter.
Thank you so much for this game. I hope it becomes super famous. I told a few of me pals about too.
I quite like the art style and map design you did with this game, the lack of unique weapons and mobs makes it feels like I'm playing a reskin of doom. (I mean I kinda am ) Good work all around though.
While I was never great at doom styled games, it was definitely fun. If this game is a demo, then I seriously recommend completing it and putting it on Steam. If it is a completed game ... put it on steam.
dude this game was very fun to play! i finally completed the game, i loved the map designs, weapons, and enemies, are you planning to make another game?
โ Return to game
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Just finished the game.
Luckily i made the pre-final boss encounter between the Flying Eldritch Thing(the Seraphim? I think) and the Demon Knights infight between each other, otherwise they might have breached the PC and beat me to death.
The old god was easy in comparison. Still, pretty good and cool and hard game. You receive my utterly unimportant approval.
This is one of the first comments/reviews I've ever left on any game. Found you through a Mohrta trailer on my YT front page yesterday and I decided to look at your other works out of curiosity.
I haven't played Doom since I was a kid although I thoroughly enjoy Quake, but they seem distinct/independent enough from each other in my head. The aesthetic of not only this game, but everything else you've worked on too, is amazing and the level design was so good! For someone more experienced, this game might be easier but for me it was a thorough drag through hell itself. Genuinely harder than the Soulsborne series to the point where it took me 8 hours on and off from start to finish and a few meltdowns.
I'm proud to say that I ran through it in one day and I think it's safe to say you've earned yourself a new dedicated fan! Fucking christ I am BEYOND EXCITED to go through the rest of your catalogue over the coming months!
thanks man, hope you enjoy!
I liked it, nice game
Gameplay starts at 2:07:54.
A very entertaining Doom-clone with a neat cartoony-eldritch horror direction and some fun sound effects. Also surprisingly decently challenging in parts. Looking forward to playing the sequel and finishing up this first one, sometime.
This game is fun, I had quite a lot of fun with it.
doesn't work for the itch.io app, I downloaded from the browser but it doesn't run
is there no music (steam version)? also I get fps drops in all the games not sure how to fix...
the art design is creepy, the weapons are strange, the combat is fun. this, this is some goood shit.
Fun and fast, loved the weapon and monster design!
Great gameplay and beautiful art and atmosphere. Big ups
hey i was working on making your gzdoom packs work together nicely and thought id give a response here.
it seems that lycanthorn, lycanthorn2, and vomitoreum are using the same ipk3 structure as shrine. shrine 2 uses a different structure but its all fundamentally the same. (config)
also it seems your gzdoom is 149mb which i suppose includes all the libraries, where as gzdoom official v4.5.0 is only 14mb possibly relying on the system libraries. (dynamic vs static linked libraries)
i can understand why you'd package them all for compatibility sake, but libjpeg.so and libzmusiclite.so arent required in those cases. (or atleast in my case)
so first of all we can remove the included gzdoom's "game_support.pk3" because it only points to regular doom game wads.
next you dont need gzdoom's soundfont because your games arent using midi (gzdoom.sf2)
some slight tweaking to your file names and repacking a new iwadinfo.txt into all of your ipk3 and we get some fancy compatibility in one single directory:
https://imgur.com/a/K9qakNO
anyhow this is a pretty long topic, will just say i modified a few things to all work from one directory with one single launcher
awesome gzdoom project look forward to your newest creations
Oh wow, thank you for sharing this, this will be helpful on my own Doom engine game and I would love to help my friends I'm getting into standalone Doom mods launch all of them from one central hub!!
Currently, the Linux download does not show up in the itch client. Looks good, though!
First of all, this is amazing work. Second of all, you just introduced me to the world of Doom mods and I had no idea how amazing they could be! Thank you scumhead!
There are some really REALLY impressive Doom mods out there. This one is great, but there are some that blow this out of the water.
It's a lot of work to sort through them all, I've not yet found a good place recommending the best ones
Well it really depends on what you're looking for exactly. If you want to tell me your tastes though I could help point you in the right direction. I have a LOT of experience with everything oldschool DOOM.
Thanks skdursh, really appreciated. I've tried and enjoyed Brutal Doom and Brutal Wolfenstein, but I'm really interested in mods that present a whole new game, like this one of course, as well as Rise of the Wool Ball, The Adventures of Square, Aliens Trilogy etc. anything that is really different and stretches the Doom engine's capabilities.
Well you should absolutely check out Blade of Agony https://github.com/Realm667/WolfenDoom. It's one of the most extensive total conversions around and they are just about ready to release the 3rd episode for it. It already has dozens of hours of content and is incredibly well done. Besides that you can find Memoirs of Magic https://strawberryoctii.itch.io/memoirs-of-magic right here on Itch and I also highly recommend most things made by Batandy (Castlevania Simon's Destiny and Golden Souls series https://batandy.itch.io/), Ashes 2063 https://forum.zdoom.org/viewtopic.php?f=19&t=47573 and it's expansion Dead Man Walking https://forum.zdoom.org/viewtopic.php?f=19&t=62707 plus the upcoming sequel Ashes Afterglow (there is a demo which is really good, but it's only a few hours long right now and the full release is just around the corner). There are literally dozens upon dozens of solid TC's out there. I recommend you browse through the ZDoom forums total conversion subforum and see what you find https://forum.zdoom.org/viewforum.php?f=19. Beyond that there is one other total conversion I HIGHLY recommend, but it's a TC of Duke Nukem 3D called AMC TC. It has so much to it I can't even begin to explain it all here, but definitely check out the Moddb page for it when you have a chance. https://www.moddb.com/games/the-amc-tc/ It's a standalone game so all you should need to do is download, extract and start playing.
A few others I recommend:
https://forum.zdoom.org/viewtopic.php?f=19&t=69682 (Abysm 2)
https://forum.zdoom.org/viewtopic.php?f=19&t=63102 (Ascension)
https://forum.zdoom.org/viewtopic.php?f=19&t=54380 (Inquisitor 3D)
hi! is does this game support gamepad?
Not super sure, it does sort of the bare minimum. I'd recommend fiddling with the settings a bit to see how you like it.
Ok thank you
how do i change the turning speed? or turning sensitivity?
I began to play Shrine 2 days ago and I'm STOKED I just love your aesthetics and the drowning ambiant soundtrack is creepy as hell you give me the inspiration to do my own DOOM mod to be honest :)
i didnt know dere was a second hold up ima go play dat
I'm enjoying this one so far. It's pretty badass, man! I got through 4 levels so far and will be playing more soon. Thanks!
A Lovecraft FPS? Hell yes. Sign me up. Playing.
Dude, this was a crazy journey and although the bosses drew me a little crazy, you did an amazing job with this!
Awesome DOOM mod! I love all the new unique weapons, new sprites, and the fact it takes full advantage of the Gzdoom engine's added features. I need to get around to playing Shrine 2!
I review it here:
Are you going to release Shrine 2 on itch?
Gave it a go...
great game
Made a video
Hey, just wanted to tell ya that i loved the game. First off the graphics were AMAZING, that artwork was really really good. Most games of this type use a dark look which makes games look very dull, but you managed to both give the game a dark look that while keeping it bright looking and "pretty". Seriously these graphics of yours are just stunning. i rate it 10 shotgun shell /10 monster thingies. Plus the Violet-ish colour of the weapons was an epic touch. Made it seem it had an alien-monsterish feel to it
Gosh, the 60 FPS doom-like gameplay is all that i needed. Gameplay is epic...just pefect. The Monster design is gorgeous. Especially those early monsters with the glowy eyes.
Level design is amazing. What i really liked was the fact that i never felt clostrophobhic in it. I felt i could move alot, especially in the early cave mission.
Weapons are awwwesomeee, although i could use a bit more of a bigger "shot" animation after firing a shell. sound design is grest too. Love the sound of em guns and the monsters.
This game is seriously Whoa. Like Whoa, who's that hot Gal walking down the streat level "Whoa", only this hot gal comes with a handbag filled witha all the mosters from hell that i need to send back. I really really hope you keep devoloping this,you know make more levels and stuff. I heard you're also plannibg a sequel(PLEASE DONT CHANGE THE ARTSTYLE), So all the best for that !
Kudos to you stranger, you just made everything i would ever want from a doom style shooter.
Thank you so much for this game. I hope it becomes super famous. I told a few of me pals about too.
Thanks so much man, this really warms my heart. I'm glad you liked my dumb little project.
I'm working on a sequel and you can check out updates on that on my twitter: https://twitter.com/Scumhead1
can we get a Mac version? wanna try this badly. thanks
We tried to develop a mac version- but it was really hard due to a recent change in how mac apps work. Sorry about that.
that sucks, appreciate the attempt tho. still gonna try it on pc tho. call me if you ever get to make a mac version.
how do you make an IWAD? i've wanted to do it forever!!
No idea! Had my buddy Jberg help me out with making the mod standalone. It was a long process that took about 2 weeks- so Imagine it's pretty tough.
ah, ok.
I quite like the art style and map design you did with this game, the lack of unique weapons and mobs makes it feels like I'm playing a reskin of doom. (I mean I kinda am ) Good work all around though.
Gave it an LP, and also a No Commentary version that I just uploaded
Loved it man will for sure finish it off camera. Great job man
Here is a link to my channel:
https://www.youtube.com/channel/UCpdrVlgUrVEjpjLC6b_bN1Q
thanks for playin man, glad you enjoy!
scumhead, if you release the chapter II of the game on itch.io and steam, man that would be awesome!
That's the plan!
Thank you pro!! Also my dad when he saw me playing the game, he said the graphics is awesome, my dad liked the game I swear
Loved the art style , it's unique and clean
While I was never great at doom styled games, it was definitely fun. If this game is a demo, then I seriously recommend completing it and putting it on Steam. If it is a completed game ... put it on steam.
Anywho, here's my channel for other games I have played. http://www.youtube.com/c/Levont
dude this game was very fun to play! i finally completed the game, i loved the map designs, weapons, and enemies, are you planning to make another game?
Yes! A sequel is currently in the works and is about 25% complete
Will it ever be updated? Just asking cause I won't play it unless it is fully finished.
It's fully finished, but balancing and bug fixes are a given. It's in a pretty good state to play right now!
Thanks!
Wow, do you remember me? I asked you that how I need to activate the mod to play the game, you released the game on itch.io!! That's awesome
Thanks dude! Now anyone can play shrine c:>
looks *really* interesting. Say... How long is the game?
About an hour- hour and a half.