Just finished this game. Excellent work! Most of the time I couldn't even tell that it was a DOOM mod. Lots of little tricks that kept the world seamless.
Every bullet being a projectile instead of hitscan so that Dooms weird aiming system doesn't interfere, the entire world being contained in one map so that end level screens don't interfere, etc.
I am genuinely impressed by the ingenuity of this mod, and I also really loved the lore of the game.
I haven't seen any links or information (or even a proper website) to ask for or obtain the source code.
Under the terms of GPLv3, I am requesting public access to the source code as required under the terms of the GZDoom license. Please post the public link to the full source code, preferably with build instructions and dependencies specified in as much detail as possible.
I find it disappointing that someone making a mod built on open-source code would not only commercialize it but fail to properly release source code that the license requires.
This game does not use a patched or modified version of gzdoom for either Linux or Windows so this source code is identical to the code used to create the binaries.
Thank you very much. The link to the source code (or this information) really should be posted publicly in a more accessible fashion, however this suffices as far as license requirements.
do you mean for the gzdoom build itself? im 90% sure thats the same as normal gzdoom with like one minor tweak to the window name?? as for the game assets and code itself, i dont think the same license applies to stuff like mods and standalones made for gzdoom, since they can technically run under other source ports. also it should be noted that all wad and pk3s are technically open source (paying to get the file i guess might not count), since nothing aside from the ACS scripts are compiled.
Loved the demo so went ahead and purchaced the full game! 😀 I love the nostalgia feel yet it's new! and the whole Doom meets fantasy Dark souls RPG thing is pretty cool!
Took me a minute to work out how to get it working under Linux. I installed the latest GZDoom on my machine (4.6.1 at the time of writing) and then navigated to the directory and just ran "gzdoom". You don't need to specify anything with the -file flag or anything.
Great aesthetic and fun world to explore. The difficulty is a bit on the easy side and the whole experience is quite short, as it can be beaten in a little under three hours, though it is a possibility I missed a secret area if one exists. I am not personally bothered by game length but since this is being charged as a product it should be mentioned. Overall I had my fun with it and I can see myself coming back for a replay every now and then. Good stuff.
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Just finished this game. Excellent work! Most of the time I couldn't even tell that it was a DOOM mod. Lots of little tricks that kept the world seamless.
Every bullet being a projectile instead of hitscan so that Dooms weird aiming system doesn't interfere, the entire world being contained in one map so that end level screens don't interfere, etc.
I am genuinely impressed by the ingenuity of this mod, and I also really loved the lore of the game.
Finally got this one uploaded, this is prob one of my favorite projects you have done, its up there with SHRINE
Full Play NO Commentary
how do i get the pristine ore
Outstanding work.
-Matt
GZDoom GPLv3 Requires Source Code Release
I haven't seen any links or information (or even a proper website) to ask for or obtain the source code.
Under the terms of GPLv3, I am requesting public access to the source code as required under the terms of the GZDoom license. Please post the public link to the full source code, preferably with build instructions and dependencies specified in as much detail as possible.
I find it disappointing that someone making a mod built on open-source code would not only commercialize it but fail to properly release source code that the license requires.
I did the Linux port of this game on Steam. here's what I used. https://github.com/coelckers/ZMusic/releases/tag/1.1.3
https://github.com/coelckers/gzdoom/releases/tag/g4.6.0
The source code for the Windows executable can be downloaded here:
https://github.com/coelckers/gzdoom/releases/tag/g4.3.3
This game does not use a patched or modified version of gzdoom for either Linux or Windows so this source code is identical to the code used to create the binaries.
hope this helps lmao.
Thank you very much. The link to the source code (or this information) really should be posted publicly in a more accessible fashion, however this suffices as far as license requirements.
do you mean for the gzdoom build itself? im 90% sure thats the same as normal gzdoom with like one minor tweak to the window name?? as for the game assets and code itself, i dont think the same license applies to stuff like mods and standalones made for gzdoom, since they can technically run under other source ports. also it should be noted that all wad and pk3s are technically open source (paying to get the file i guess might not count), since nothing aside from the ACS scripts are compiled.
I know this is old but if ANYTHING in the source codec was changed it needs to be released.
Enjoyed it and finished it in one sitting of 5 hours or so.
2 things could use some work:
- the bosses difficulty balance is a bit off for me. the two sisters gave me a headache, the other bosses don't.
- some areas are reachable, but when you jump there, you die instantly.
That's it. Good game, get it if you're into this kinda stuff!
Loved the demo so went ahead and purchaced the full game! 😀 I love the nostalgia feel yet it's new! and the whole Doom meets fantasy Dark souls RPG thing is pretty cool!
Took me a minute to work out how to get it working under Linux. I installed the latest GZDoom on my machine (4.6.1 at the time of writing) and then navigated to the directory and just ran "gzdoom". You don't need to specify anything with the -file flag or anything.
The store page currently doesn't list platforms, is the Linux version that Steam has included in the download ?
Can you add an option to pay by card for people who dont have paypal? It's not there for some reason. tia
на стенах русские граффити, а в стиме пишет что не поддерживается русский язык. как так-то?
в трейлере 0:41 Его вина!; здесь на втором скрине "спасти", "спасти"
Great aesthetic and fun world to explore. The difficulty is a bit on the easy side and the whole experience is quite short, as it can be beaten in a little under three hours, though it is a possibility I missed a secret area if one exists. I am not personally bothered by game length but since this is being charged as a product it should be mentioned. Overall I had my fun with it and I can see myself coming back for a replay every now and then. Good stuff.
Finally released, eh? Brilliant stuff!
Wooo! I've been waiting for this one! Gonna get it on Steam ASAP.
Hello! Thank you so much for this game! Can you please add this game to the itch.io client? Thank you once again for making this game!
glad to see the release
wish you left the demo up.